Firestarter Omni

Firestarter Omni


Picture and version info taken from sarna, the masterunitlist and the Solaris Skunk Werks

FS9-O FS9-OA FS9-OB FS9-OC FS9-OD FS9-OE FS9-OF FS9-OG FS9-OR
Overview
Type Omnimech Omnimech Omnimech Omnimech Omnimech Omnimech Omnimech Omnimech Omnimech
Tonnage 45 45 45 45 45 45 45 45 45
Engine 270 XL 270 XL 270 XL 270 XL 270 XL 270 XL 270 XL 270 XL 270 XL
Top Speed 97.2 kph 97.2 kph 97.2 kph 97.2 kph 97.2 kph 97.2 kph 97.2 kph 97.2 kph 97.2 kph
Armor Standard Standard Standard Standard Standard Standard Standard Standard Standard
Internal Structure Endo-Steel Endo-Steel Endo-Steel Endo-Steel Endo-Steel Endo-Steel Endo-Steel Endo-Steel Endo-Steel
Heat Sinks 12 Double 12 Double 12 Double 12 Double 12 Double 12 Double 12 Double 13 Double 12 Double
Jump Jets 6 6 6 6 6 6 6 6 6
ECM Capable No No No No No No No No No
MASC Capable No No No No No No No No No
Weapons and Equipment
Head ER Small Laser
Left Arm Large Laser, Flamer, Fixed Structure Slot x5 Small Laser, Fixed Structure Slot x5 Medium Pulse Laser x2, Fixed Structure Slot x5 LRM-10, LRM Ammo, Fixed Structure Slot x5 ER PPC, Fixed Structure Slot x5 Sword, Fixed Structure Slot x5 ER Large Laser, ER Medium Laser, Fixed Structure Slot x5 Medium Laser x3, Fixed Structure Slot x5 ER Large Laser x2, Fixed Structure Slot x5
Left Torso Jump Jet x3, Fixed Double Heat Sink, Fixed Structure Slot x2 Jump Jet x3, Fixed Double Heat Sink, Fixed Structure Slot x2 C3 Computer Slave, Jump Jet x3, Fixed Double Heat Sink, Fixed Structure Slot x2 C3 Computer Slave, Jump Jet x3, Fixed Double Heat Sink, Fixed Structure Slot x2 C3 Computer Slave, Jump Jet x3, Fixed Double Heat Sink, Fixed Structure Slot x2 Medium Pulse Laser, Jump Jet x3, Fixed Double Heat Sink, Fixed Structure Slot x2 Jump Jet x3, Fixed Double Heat Sink, Fixed Structure Slot x2 Jump Jet x3, Fixed Double Heat Sink, Fixed Structure Slot x2 Jump Jet x3, Fixed Double Heat Sink, Fixed Structure Slot x2
Center Torso Engine, (Fixed) Flamer x2 Engine, (Fixed) Flamer x2 Engine, (Fixed) Flamer x2 Engine, (Fixed) Flamer x2 Engine, (Fixed) Flamer x2 Engine, (Fixed) Flamer x2 Engine, (Fixed) Flamer x2 Engine, (Fixed) Flamer x2 Engine, (Fixed) Flamer x2
Right Torso BAP, Jump Jet x3, Fixed Double Heat Sink LBX Ammo x2, Jump Jet x3, Fixed Double Heat Sink TAG, Jump Jet x3, Fixed Double Heat Sink Small Laser, Jump Jet x3, Fixed Double Heat Sink ECM, Jump Jet x3, Fixed Double Heat Sink Small Pulse Laser, Jump Jet x3, Fixed Double Heat Sink Double Heat Sink, Jump Jet x3, Fixed Double Heat Sink LBX Ammo x2, CASE, Jump Jet x3, Fixed Double Heat Sink LRM Ammo, Jump Jet x3, Fixed Double Heat Sink
Right Arm Large Laser, Flamer, Fixed Structure Slot x3 LB 10-X AC, Fixed Structure Slot x3 Large Pulse Laser, Small Laser, Fixed Structure Slot x3 LRM-10, LRM Ammo, Fixed Structure Slot x3 Medium Laser, LRM-5, LRM Ammo, Fixed Structure Slot x3 MRM-20, MRM Ammo, Fixed Structure Slot x3 ER Large Laser, ER Medium Laser, Fixed Structure Slot x3 LB 5-X AC, Fixed Structure Slot x3 LRM-10 Artemis, Fixed Structure Slot x3
Left Leg Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot
Right Leg Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot Fixed Structure Slot
Omnipods
Head 1 Energy
Left Arm 2 Energy (Available Actuators: Upper, Lower) 1 Energy (Available Actuators: Upper, Lower) 2 Energy (Available Actuators: Upper, Lower) 1 Missile (Available Actuators: Upper, Lower) 1 Energy (Available Actuators: Upper) Melee (Available Actuators: Upper, Lower, Hand) 2 Energy (Available Actuators: Upper, Lower) 3 Energy (Available Actuators: Upper, Lower) 2 Energy (Available Actuators: Upper, Lower)
Left Torso 1 Energy
Center Torso 2 Energy 2 Energy 2 Energy 2 Energy 2 Energy 2 Energy 2 Energy 2 Energy 2 Energy
Right Torso 1 Energy 1 Energy ECM 1 Energy
Right Arm 2 Energy (Available Actuators: Upper, Lower) 1 Ballistic (Available Actuators: Upper, Lower) 2 Energy (Available Actuators: Upper, Lower) 1 Missile (Available Actuators: Upper, Lower) 1 Energy, 1 Missile (Available Actuators: Upper, Lower) 1 Missile (Available Actuators: Upper, Lower) 2 Energy (Available Actuators: Upper, Lower) 1 Ballistic (Available Actuators: Upper) 1 Missile (Available Actuators: Upper)